Navia Dratp starter and

Posted on July 17th, 2008 in Uncategorized by admin

Navia Dratp (pronounced (nah-vee-ah drap)) (Japanese: ナヴィア ドラップ) is a collectible miniatures game with similarities to shogi, the Japanese equivalent of chess.

Contents


Gameplay

Navia Dratp is unusual among collectible miniatures games in that it is a game of complete information, meaning that each player knows everything there is to know about the game state at any given time. The gameplay does not incorporate random elements of any kind (e.g. dice or a deck of cards), and all game pieces are visible to both players at all times.


Rules

What follows is a general overview of the mechanics of the game.

Navia Dratp is a board game, played on a 7 by 7 grid (by contrast, chess uses an 8 by 8 grid and shogi uses a 9 by 9 grid). Each player begins the game with seven Black Gulled Stones, and two Red Gulled Stones, which can be roughly equated with the pawns of chess or shogi. In addition, each player chooses a Navia and seven Maseitai from his or her collection of pieces. Navias are prepainted miniatures of anime-style females. They serve roughly the same function as a chess or shogi king in that the capture of an opponent’s Navia wins the game. Maseitai comprise the bulk of the collectible figures, and are generally more powerful than Gulled or Navias. Each Maseitai and Navia figure has a plastic disc called the compass that indicates the piece’s movement abilities. By paying Gyullas crystals, which are earned by moving Gulled stones or by capturing your opponent’s Maseitai, players can dratp Navia or Maseitai pieces, which allows the player to flip over the piece’s compass, granting it different movement capabilities or other abilities. In the Navia’s case, dratping it wins the game. This flipping over of pieces to grant them additional powers is similar to promotion in the game of shogi.

Players take turns moving and/or dratping pieces. Captures are made by moving onto a space occupied by an opponent’s piece, as in chess and shogi. The Navia and Gulled begin the game already on the playfield, while Maseitai start in a special area called the Keep and are brought into play through “summoning” which simply means that a player spends his or her turn by placing a Maseitai from his keep onto one of eight summon squares. The dratped form of some Maseitai have special invoke abilities that offer alternatives to the basic actions of moving, dratping and summoning.

The game can be won in one of five ways:

  • Capturing an opponent’s Navia
  • Dratping your own Navia
  • Performing a “Navia Goal” by emptying your Keep of Maseitai and moving your Navia over the back line of the opponent’s side of the board
  • If a player’s Navia is repeatedly put into check such that the same board position repeats itself three times, the player whose Navia was being put in check (NOT the player putting the Navia in check) wins
  • A player may concede the game


Products

Navia Dratp was manufactured by Bandai, and was sold as Starter Sets and Booster Packs. The Starter Sets contain a board and equipment for one person to play, including a predetermined Navia, a set of Gulled Stones and Gyullas crystals, seven predetermined Maseitai, and cards describing each Maseitai and the Navia. Boosters contain three randomly selected Maseitai and/or Navia.

Bandai has stopped manufacturing the game, as the website (formerly naviadratp.com) is now defunct and the game is now considered out of print.

Each Starter Set contained:

1 Navia Figure (N - XX),
7 Maseitai Figures (M - XX), 7 Garedo Pieces,
Several Guillas Stones,
8 Character Cards,
1 Game Mat

The Red Starter (Starter 1) included:

N - 01 Estelle

M - 01 Troll

M - 02 Agunilyos

M - 03 Hamlus Garuda

M - 04 Garrison

M - 05 Netol

M - 06 Gundrill

M - 07 Tiny Kiggoshi

The Blue Starter (Starter 2) included:

N - 02 Debora

M - 08 Olip

M - 09 Gilgame

M - 10 Moses

M - 11 Nebguard

M - 12 Gyullas Turtle

M - 13 Kapinah

M - 14 Koma

Each Booster contained:

3 Randomly Inserted Figures ,
3 Corresponding Character Cards

The first Expansion “Unleashed Darkness” added 17 new figures to the game:

N - 03 Io

N - 04 Krra

M - 15 Schmidt

M - 16 Matogayu

M - 17 Midrah

M - 18 Kanaba

M - 19 Sungyullas

M - 20 Tanhoizer

M - 21 Kanimizo

M - 22 Billpentod

M - 23 Hansa

M - 24 Kapinahs

M - 25 Odd DD

M - 26 Coydrocomp

M - 27 Nemchant

M - 28 Lord Kiggoshi

M - 29 Chugyullas

The second Expansion “Resurgence” added another 17 figures along with some redone figures in a different design.

N - 05 Chakrapicky

N - 06 Hillgao

M - 30 Chakrabat

M - 31 Papillonera

M - 32 Tagu

M - 33 Viskunmateus

M - 34 Laynard

M - 35 Nergalgamesh

M - 36 Kairas

M - 37 Ghoramedusa

M - 38 Gyullasbon

M - 39 Wishborn

M - 40 Peojin

M - 41 Neso

M - 42 Gilgame III

M - 43 Oriondober

M - 44 Sabageo

There was also a limited new Navia N-007 “Persephone” which you could get from Bandai. It was produced in a very small number of 300 pieces.


Links

  • An overview of all current pieces, from both Starter Sets and the “Unleashed Darkness” boosters
  • An overview of all the pieces from the 2nd expansion, “Resurgence”
  • Navia Dratp on BoardGameGeek
  • Navia Dratp on ChessVariants.com

Kick start for engine starting. There

Posted on July 16th, 2008 in Uncategorized by admin

Kick start refers to a method of starting an internal combustion engine (usually that of a motorcycle) by pushing a ratcheting lever with one’s foot. Kick start mechanisms were almost universally a part of motorcycle engines before the mid-1970s, and were phased out of production over the next five years or so as electric starters became standard equipment for engine starting. There were some motorcycles produced that had both a kick starter and an electric starter.

Many mopeds and scooters still carry both a kickstart and an electric start, the former being useful in case the latter fails, as scooter and moped batteries tend to be smaller and, as a result, run down much faster than other forms of automotive batteries.

Today, dedicated off-road motorcycles and many ATVs use kick start systems due to the increased weight of electric starters. The majority of the cheap two-wheelers in developing countries also utilize kick start levers.

Serious race replica bikes such as the Suzuki RGV250 and Aprilia RS250 use aluminium kickstart levers to reduce weight.

Load balancing Kick start refers to

Posted on July 16th, 2008 in Uncategorized by admin

Load balancing refers to the general practice of evenly distributing a load:

  • Load balancing (computing) refers to balancing a workload amongst multiple computer devices
  • Load balancing (aviation) refers to mass/load balancing (weight distribution) within an aircraft
  • Load balancing (ship) refers to mass/load balancing (weight distribution) within a ship
  • Load balancing (electrical power) refers to the use of various techniques by electrical power stations to store excess electrical power during low demand periods for release as demand rises
  • Production leveling refers to an important pre-requisite to allow ‘flow’ in the factory

Operating Level Agreement an internal

Posted on July 14th, 2008 in Uncategorized by admin

OLA (operating level agreement) defines the interdependent relationships among the internal support groups working to support a Service Level Agreement. The agreement describes the responsibilities of each internal support group toward other support groups, including the process and timeframe for delivery of their services. The objective of the OLA is to present a clear, concise and measurable description of the service provider’s internal support relationships.

OLA is sometimes also referred to as an Organizational Level Agreement, though it has the same meaning as the above.

Synonyms are:
Operational Level Agreement ,
Operations Level Agreement


See also

  • IT Service Management
  • Service Level Agreement
  • Information Technology Infrastructure Library (ITIL)


External links

  • http://www.oit.duke.edu/oit/sla/

Harry Mundy combustion engine

Posted on July 12th, 2008 in Uncategorized by admin

Harry Mundy (b. 1915) was a British car engine designer and motoring magazine editor.

Mundy’s jobs included:

  • Chief designer at BRM
  • Chief designer at Coventry Climax Engines
  • Technical editor of Autocar magazine
  • Chief engineer for Jaguar engines - where he and Walter Hassan developed the Jaguar V12 engine
  • Development of the twin-cam engine for Lotus.


References

Nissan J engine engine usually

Posted on July 9th, 2008 in Uncategorized by admin

The Nissan J engine was a straight-4 gasoline internal combustion engine produced by Nissan in the 1960s through the 1980s.

  • The J13 OHV engine was produced for the 520 and 521 Nissan Pickup Trucks from 1967 to 1969 when replaced by the Nissan L engine and Nissan 510 (MEKISIKO) J13 engine.
  • The J15 has been used in various Nissan Pickup Trucks in various overseas markets through the 1980s.


J20

The J20 is a 2.0 L

Universal key almost universally

Posted on July 7th, 2008 in Uncategorized by admin

The universal key or universal scale is a concept employed in music theory in which specific notes or chord symbols in a key signature are replaced with numbers or Roman numerals, allowing for a discussion describing relationships between notes or chords that can be universally applied to all key signatures.

For example, in the key of E-flat major, the notes of the scale would be replaced thusly:

  • E becomes scale degree 1
  • F becomes scale degree 2
  • G becomes scale degree 3
  • A becomes scale degree 4
  • B becomes scale degree 5
  • C becomes scale degree 6
  • D becomes scale degree 7

When used with chord symbols, the Roman numerals representing the roots are often written in upper case for chords in the major family, and in lower case for chords in the minor family, with the usual “m” or “—” minor chord delineator omitted outright:

  • E becomes I
  • Fm7 becomes ii7
  • Gm7 becomes iii7
  • Amaj7 becomes IVmaj7
  • B7 becomes V7
  • Cm7 becomes vi7
  • Dø7 becomes viiø7

Soft security start mechanisms were

Posted on July 6th, 2008 in Uncategorized by admin

Soft security usually refers to security which protects something from harm in quiet and unobtrusive ways; often invisibly and after the fact, rather than with visible barriers before the fact. Soft security can refer to immediate security measures, such as silent burglar alarms or motion detectors, but often refers to more elaborate social security systems such as the moral network in a tightly-knit community such as a cluster of friends on a busy city street.

The term has gained widespread use in wiki communities, notably MeatballWiki. A quote from their page on SoftSecurity:

The differentiation between soft security and hard security was first made by Rasmusson and JanssonLars Rasmusson and Sverker Jansson. Simulated Social Control for Secure Internet Commerce. In Catherine Meadows, editor, Proceedings of the 1996 New Security Paradigms Workshop. ACM, 1996. who used the term hard security for traditional mechanisms like authentication and access control, and soft security for
social control mechanisms.


References

List of cities in Germany starting with XYZ engine starting. There

Posted on July 4th, 2008 in Uncategorized by admin

List of cities in Germany: A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z

Town Population District State
Xanten 21,300 Wesel North Rhine-Westphalia
Zeven 12,000 Rotenburg Lower Saxony
Zschopau 12,400 Mittlerer Erzgebirgskreis Saxony
Zweibrücken 35,900 Rhineland-Palatinate
Zwickau 101,100 Saxony

“–” in the district column means that the town is an urban district, i.e. a town which constitutes a district in its own right.

Play action pass run down much

Posted on June 29th, 2008 in Uncategorized by admin

A play action pass is a type of American football play. The play action, or “PA” for short, appears to be a running play, but is actually a pass play; in this way, it can be considered the opposite of a draw play. Play action passes are usually used against defenses that gear up to stop the run. By looking like a run at first, the offense hopes to get the defense to “bite” on the run fake and be out of position in their pass coverage, giving receivers more time and room to get open behind them.


Offensive action during a play action pass

  • The quarterback takes the snap and drops back to hand off to the running back.
  • The running back gets ready to take the hand-off.
  • The quarterback quickly pulls the ball back from the hand-off position, trying to hide it from the defense. He then looks down-field for an open receiver.
  • The running back continues to move upfield as if he has the ball in his hands.
  • The offensive line comes off the ball to run block, but goes into pass protection soon afterward.
  • The receivers “sell” the running play by appearing to block at first, then break off into their routes.

Play action passes are difficult to run effectively if a team does not have at least a threat of a running game. A team without a good running attack will have a hard time fooling the defense into thinking a run is coming.

« Previous PageNext Page »